Met with Phil today, and I believe the talk went well
I was between my LSystem project from the life project and the "Playing with Chaos" project I just finished for complexity-based.
With some reservations and concerns, I have tentatively decided to go forward with the complexity progress.
Per my Complexity Project Final Presentation post, I'll be touching on as many areas as I can under the "Future Work" heading.
For the final, projects should have strong Aesthetic, Technical, and Conceptual aspects. While all areas could certainly use improvements (and many are addressed by my Future Work roadmap), I'm most concerned about the conceptual.
My feedback from the project suggests that the interaction is still a bit tacked-on, so my biggest challenge will be researching alternatives for integrating user interaction, or really to consider more fully the role and necessity of the interaction for the piece and its purpose.
Full disclosure: I find this daunting, but I'm willing to try.
More than anything else, I want this project to allow its audience exploration and leave them preferably with a sense of wonderment and understanding of the nature of chaos. I still feel this can reasonably be achieved through user interaction, perhaps touch, but I'm just at a loss for how....
Nonetheless, I'm reassured that Phil considered the previous project a good first iteration to bring in for the final. More in the coming days.
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