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Wednesday, October 23, 2013

Complexity-based Systems Project Update 05

I am actually quite please about the progress I was able to make. The sketch is now touch enabled (though it's not like you could tell from looking at it). Using the SMT library was pretty painless, though they could have been MUCH more clear about NOT actually supporting Android just yet. There goes my easy way of testing it out.

No matter, the Mouse fallback will do just fine for now.


I rendered out the current piece without any interaction, though the framerate is a bit off because of how saveFrame works. If I have time I'll make a true render using a method James and I talked about last week.

edit:

Here's an actual render of 45 seconds of the test seed. I found out by trial and error (and ok, some math) that my poor laptop can't hold much more in memory than that. In a perfect world, this would be as easy as just adding saveFrame to my draw method; in practice, that slows the sketch to about half speed. While the playback looks just fine because my clocks are reasonably framerate independent, the reality is that Processing undergoes a variable frame rate that is roughly half as slow but inconsistent, and the resulting videos are not terribly informative.


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