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Thursday, October 10, 2013

Complexity-based Systems Project Update 01

I've decided to go with the dueling calculators idea (honestly though, I'd pretty much decided it by the time I was presenting it). After the presentation feedback, I've got a few decisions to make.

Clear Purpose

Feedback made me realize I still need a bit stronger purpose and concept. I want user interaction, but why?My original idea suggested starting from one square and subdividing over time, but is this actually necessary? Is the only way to make the project more meaningful to make it an explicit game (something I was trying to avoid)?

Feedback:

  1. Does the user interaction [allowing users to click on on rows to start them over] make sense in the context of the project as a whole? It feels tacked on.
  2. Maybe it's as simple as a game, though that makes you a bit like a carny, rigging the end result by the nature of the "game"
  3. What actually is the point of subdividing squares other than to show they've reached their tolerance? It's still not clear how, when, or why you would do that.

I've got a few things to think about, more next time

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